![]() The 3DO and Apple IIGS ports are based on this version. Both of them were published together in a retail box in 1995 as Wolfenstein 3D (sometimes known as the "Commercial Version"). ![]() These include Stunt Race FX, Dirt Trax FX, Yoshis Island, Doom, and I believe the unreleased Star Fox 2. Several games used its successor, the FX2 chip. Second Encounter is followed by Third Encounter which is a more direct port of the events and 60 levels from the original Wolfenstein 3D. 8,835 posts River Raider Location:North Country Posted SeptemOnly Star Fox and Vortex used the FX chip. Storywise, Second Encounter is a follow-up from First Encounter, which was an escape from Wolfenstein and B.J.'s first encounter with Hans Grösse. First Encounter, which contains the first 3 levels of Second Encounter, acts as its shareware free episode. Second Encounter was only available as mail-order from MacPlay, for $14.95 plus $2 for shipping and handling. In order to illustrate how the Wolfenstein 3D game engine works, a few screenshots, im- ages, sprites, and textures belonging to and copyrighted by id. See the Original Encounter article for more details on the levels and story. The 3DO and Apple IIGS ports of the game contains the levels from both the Second and Third Encounters, using the name " Original Encounter" to refer to the Second Encounter levels. The SNES and Jaguar ports add a more detailed story to connect the levels, which is mostly not present in Second Encounter. Second Encounter was used as the base for the Jaguar port of the game, which also contain the same levels. This game is based on the SNES port of the game, containing the same levels (the Japanese version of this SNES port is called Wolfenstein 3D: The Claw of Eisenfaust). It is part of the Mac Family line of Wolfenstein 3D ports. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. ![]() ![]() ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base. It contains an assortment of modified levels from the original 60 MS-DOS Wolfenstein 3D levels. Current Version: 1.4.1 (Announcement) Released. The original's weapons (knife, pistol, machine gun, chaingun) all return, but there are also two completely new tools of destruction: a flame thrower and a rocket launcher.Wolfenstein 3D: Second Encounter is a 30 level campaign Macintosh version of Wolfenstein 3D, published in 1994 and distributed by MacPlay. Other changes from the original include new power-ups: an ammo box (taken from Spear of Destiny) and backpack that increases the maximum amount of ammo that can be carried. The end bosses for the missions are taken from both Wolfenstein 3D and its prequel, Spear of Destiny. Each of those 30 levels (grouped into six missions, with two levels being secret ones) is a simplified version of an original level. While the basic gameplay of exploring levels, shooting enemies, collecting treasures, keys and power-ups remain the same, only half of the original game's 60 levels have been retained. This adaptation of the first-person shooter Wolfenstein 3D is not a straight port, but a remix with substantial changes as well as new additions.
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